1 I See Him
We meet Robert of Locksley, a young Saxon whose world is shattered by injustice. His struggle to right a personal wrong will forge him into something legendary...not just a man, but a symbol.
★ 6.3 2 A Heinous Devil
After witnessing his father's brutal execution, a young Saxon forester, Robert of Locksley, begins a dangerous descent into vengeance that will ignite a legend.
★ 7.2 3 No Man Can Hide Forever
The death of Huntingdon's son deepens the rift between Normans and Saxons. Rob gains a powerful ally in Little John, but the Sheriff's pursuit grows, driving the outlaws deeper into Sherwood. Marian enters the dazzling yet perilous court in Westminster.
★ 7.0 4 The Cause of This Unrest
Rob and his band target the Sheriff's reward money — a bold heist that could change their fortunes, if it doesn't first get them killed.
★ 7.2 5 Go Back to Them
Rob risks all to save the Millers from hanging. In Westminster, Marian's world tilts with news of her brother's death.
★ 7.9 6 Bound by Love, Divided by Lies
Queen Eleanor arrives in Nottingham, throwing the Barons, and the Sheriff, into turmoil. Rob and Marian are reunited at last.
★ 7.3 7 Thieves with a Purpose
Rob acts on his secret pact. Meanwhile, Prince John arrives in Westminster, and Marian is drawn into a dangerous attraction.
★ 7.8 8 The True Price of Defiance
Rob launches a daring rescue of his uncle and Saxon elders, only to walk into the Sheriff's trap; the death of an outlaw fuels Rob's rage; in Westminster, Marian's growing bond with Prince John makes her mission for Eleanor increasingly dangerous.
★ 7.5 9 I Choose You
In response to Henry's death, Rob burns Warick's manor and kills Warick, driving Tuck away; the Sheriff visits Eleanor; Prince John uncovers Marian's spying, forcing her to flee with news that the King has sent Guy of Gisborne to kill Rob.
★ 6.9 10 One Enemy Falls, Another Rises
As Guy of Gisborne embarks to kill Rob, the Sheriff plots against him to draw the King to England; Rob prepares to attack; Marian infiltrates her father's home for intel; the outlaws lead missions crucial to victory; all must succeed, or all die.
★ 7.4