1 Part 1
Dungeon Master B. Dave Walters and a ragtag group of prisoners (Kassem G, Froskurinn, Fiona Nova, and Ify Nwadiwe) accept an impossible adventure in exchange for a shot at freedom!
★ 7.0 2 Part 2
TRIPLE AGENTS! Members of the Xanathar’s Guild corner them and make it very clear that they really work for them, if they know what’s good for them.
★ 7.0 3 Part 3 - The Yawning Portal
The Scoundrels have to return to the Yawning Portal and search for leads on the identities of the Masked Lords.
★ 7.0 4 Part 4 - What Lies Beneath
Our adventurers meet Mirt the Moneylender, the most famous (and most likely suspect) of the Masked Lords.
★ 7.0 5 Nature's Infinite Book of Secrecy
Our adventurers crash and attend a ball hosted by the Cassalanters, one of the richest and most powerful families in all of Faerun, in search of The Masked Lords.
★ 8.0 6 Sound and Fury
The Cassalanter Ball. Movin’ on up! Our heroes have a clue that one or more Masked Lords will be at a ball hosted by the Cassalanters, one of the richest and most powerful families in all of Faerun.
★ 7.0 7 No Good Deed
Deals have been made and decisions made. Now our Scoundrels have to deal with the wrath of House Cassalanter.
★ 7.0 8 The Whole World Blind
Our heroes "investigate" (rob) a wealthy merchant’s personal vessel and escape before it leaves port. That is, if they can recapture Octavia's ship the Cathedral first.
★ 7.0 9 Give Me Hell, It’s a Merrier Place
Ott Steeltoes takes our Scoundrels into custody and transports them to Skullport, where Karalis Roi intervenes.
★ 8.0 10 Port of Shadows
Our Scoundrels come eye to eye with the Xanathar, guild kingpin, and a number of secrets are revealed!
★ 9.0 11 Unlikely Heroes: Part 1
Our Scoundrels (heroes?) have to find out the fate of Zereth Keltaerond, Perengal Yuskalaunt, Halark Tarncrown, and Durnan before it's too late!
★ 9.0 12 Unlikely Heroes: Part 2
Our Scoundrels (heroes?) have to stop the counterfeit "Laeral Silverhand" before she brings Waterdeep to its knees.
★ 8.0